Schedule
9:00am |
Flash vs HTML5 showdown (Sunnen)Speaker: Paul Trani |
10:00am |
Exploring a Designer and Developer Workflow (Sunnen)Speaker: Aaron Pedersen Designers and Developers have long sought the holy grail: a seamless workflow between both disciplines that allow each to stretch their creative legs and at the same time, not step on each others toes. However, such a workflow does not yet exist and both disciplines have struggled to keep projects on time, under budget, and keep the other happy along the way. Software, such as Adobe’s Creative Suite, can help alleviate many of the pain points by creating workflows between products. However, tools can only solve part of the problem. Designers and developers need to work together to create their own workflows that provide an environment that allows for parallel design and development. In this session we will examine one such workflow called the ‘Designer and Developer Contract’. This workflow will focus on wireframes as the contract between both disciplines and explore how a single document can be used by everyone on the project team. Introduction to User Experience Research Methods (Library)Speaker: Danielle Cooley |
11:00am |
How not to suck as a {Flex} developer (Library)Speaker: Jeff Roberts Jeff Roberts is a veteran software developer with over 25 years of experience. He has condensed his entire career into a 10-point self help program to help you NOT suck as a Flex developer. Truth be told, several of the points apply to whatever language you choose to develop in. This session is aimed at those just starting in development or those that have been developing for a few years. Highly experienced developers may pick up a nugget or two as well. This session is intended to arm you with a list of things that you can go home and read more about and decide for yourselves which you want to immediately focus on. Whether you gain from the full list of 10 or find something valuable in just one, the goal is to expose you to at least one or more idea that will help you NOT suck and improve your game as a developer. Designing for Mobile (Sunnen)Speaker: Dee Sadler So you want to create mobile applications? This session will walk you through the ins and outs of creating graphics for mobile. Resolutions, tips and tricks to making the graphics as sharp as possible. Using Photoshop vs Fireworks, how device central can help you, wireframing, and much more. |
12:00pm |
Lunch |
1:00pm |
How to use Flash with Facebook (Library)Speaker: Ben Bishop Failing faster, failing forward: Collaborative design as a development activity (Sunnen)Speaker: Christina York Rarely do the best ideas come first and from one person. Collaborative design is a great way to get a lot of good and bad ideas out there early and improve the quality of your software/product. This session will demonstrate techniques for two types of collaborative design: design studios with team members and stakeholders and participatory design activities with end users. |
2:00pm |
Where We've Been, Where We're Going - Look at the past 5 years of the design industry and where it might be going in the next 5 (Library)Speaker: Brad Nunnally Over the past five years, the world of user experience and design has changed greatly. We've been able to adapt and grow as we faced down many challenges in the ever changing world of technology. But, are we ready for the next five years? If not, what can we do as design professionals to prepare ourselves for the "next big thing" that will rock the technological world. Come hear how we can use what we've learned to help prepare for the future, and get a glimpse at some of the technologies that we might be designing for before you know it. Building Flex Apps for Mobile - iOS and Android (Sunnen)Speaker: Jason Hanson You can have it all. Use your existing knowledge of Flash, Flex, and ActionScript to build mobile apps. Build once and deploy for iOS, Android, and Blackberry tablets. The recent and exciting updates to the Adobe AIR runtime and the new tooling in Flash Builder 4.5.x provide the tools you need to build your app and deliver it via the app markets for Android, iOS, and Blackberry tablet. Yes, build in Flash and deploy to an iPhone & iPad app you can sell in the market. We will walk through what you need to get started building your own apps. I will show how to deploy to multiple platforms. I will also go over a sample starter projects that Adobe has provided, that you can use as a starting point so you can hit the ground running writing good code that will scale well. |
3:00pm |
Rage against the Framework (Library)Speaker: David Ortinau We love the Flash platform for rapidly building awesome experiences. As our projects become more complex we look to frameworks like Flex for a boost with rich components and data support. The Flex framework is extremely powerful and often frustrating. Implementing expressive UX can seem near impossible at these times, but we need not settle for lesser UX. In this session we'll talk briefly about the principles of Interaction Design models, and then take a practical look at common leverage points where we can inject our interactions to create better experiences. Adobe Edge for flash designers (Sunnen)Speaker: Jacob Heberlie |
4:00pm |
Ben's Super Secret SessionSpeaker: Ben Stucki (Sunnen) |





